Disable collision on puppetsfor cutscenes?
Trying to do a cutscene where a puppet is asleep on a couch. I can get the puppet posed exactly how I want but as soon as I start gameplay the puppet starts freaking out and shaking and moving around all weird instead of being in fixed the position I’d like.
If tried setting it up this way using key frames and it didn’t work. I also went into the puppet and disabled procedural animation and it still freaks out.
Not sure how to proceed. Any tips?
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I'd recommend taking the puppet rig out of the puppet group. The puppet group prefers to stay upright, basically. There's nothing you can do about that. But as it's a cutscene you may not need it to have procedural animations and such anyway.
Scope in to the puppet group, double-tap X on the hips so it selects the hips and all child jointed objects. Then grab it with R2 and scope out as normal; the rig will come with you. Then you can just delete the puppet group itself.
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