Scene space transform and emitters
Can anyone describe in simple terms how I use scene space data to set location for an emitter?
I know how to get it out of a tag using a splitter - and have used this successfully before - but I can’t work out get it back into an emitter.
Basically I want to trigger an emitter, that emits an object at the location of a tag (that itself has been emitted). What do I need to wire into the emitter for this to work, and is it possible to do via a wireless transmitter and recover combo?
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An emitter takes a scene space transform. So you could just plug the transform from the tag straight into the emitter. And yes, wifi will work with that; it's just a regular fat wire.
So if you want to mess with the transform's values, you can use splitters and combiners to make your own. -
Thanks. I think I was trying to do something in an over complicated way. Ended up solving it with a teleporter.
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