tips to reduce low FPS when using 21 puppets?
i have a scene that spawns 20 puppets that dont have any laser scopes i know laser scopes cost quite abit, each puppet needs to be a puppet with connectors and logic to interact with the level, the player has less logic, then theirs objects that have their own logic.
how can i gain more FPS? im on a PS4 pro and i used a FPS tester and i was getting 30 is that correct? but when i spawn 20 puppets then the FPS drops to 20+ i dont know if thats correct tho.
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Puppets are real complex, with procedural animation and such, so they're just generally bad for performance with a load of them in the scene. The "too many laser scopes" warning you may see is likely because the puppets themselves use raycasting (like laser scopes) to figure out where the ground is, that kind of thing--not actually a laser scope in the chip or anything.
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well before i was using laser scopes to sense the terrain but then i swapped them with trigger zones because its cheaper thats what i ment, if its not possible to have too many puppets then how can a game that uses humans work? are puppets just for the players since they are expensive?
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