how do i make a climb up a block ledge animation?
i can do the animation fine but if i animate the climb up the base of the puppet doesnt move therefore it just goes back down before it climbed the ledge.
i tried making an animation that doesnt move the puppets waist and using move logic to physically move the puppet while its doing the climb animation but thats hard to do to animation something while a mover logic moves it up.
i cant use key frames to move the puppet itself and use keep changes after the animation to climb up is done because that would only work for that block itself and it wouldn't universally work for any block.
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Something that may work for you is to add a tag to the puppet that is the final position the puppet should be. Then pulse a teleporter on that uses that tag. That should get the puppet itself to the top after the animation is done. Blending the animation and teleportation could be tricky, however.
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i sorta made this work by timing move logic and the climb animation together, still tricky tho to make the animation work with the movers movement.
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