Identify what is in what trigger zone
In Project Spark all the sensors could identify individual objects/characters in a trigger zone by using the IT tile. That is to say when a player or object was in a trigger zone it became IT or THEM and you could then apply things to IT or THEM. How do I do the same in Dreams? How do I identify what the trigger zone has detected? Specifically which individual object has been detected?
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I'd recommend looking at it the other way around. Add a named tag into the object, and have the zone look for that tag. When the tag has been detected, the zone knows... but also the tag knows it has been detected. It has a "tag output" which is actually more like a "detected" output. So you can use that to trigger logic within that object.
Hope this helps. -
'@TAPgiles Thanks. Sometimes knowing a different coding language is not a help.
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Heheh... Yeah, I get that. It's definitely a bit of a shift in thinking. Glad it helped ^^
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