Animate Score
Hi!
I try to make the score counting up to a specific value, for example from 0 - 250. I tried to use Signal Generator, but then it just count up to 250 and then back to 0. How can I make it to stop on 250?
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You could use the score modifier on "continuous" mode with + some small number. So it would slowly creep up over time. Then you could power it only while the score is currently below 250. To do that, add a calculator, plug the score into A, set it to < and set B to 250. Then use the output "=" to power the modifier.
Hope this helps ^^ -
Hi,
One way is to set the score directly to whatever value you need and then smooth the value that you display. Wire the "Current Score" output through a signal manipulator before you send it to your number gadget. Then add a bit of "Smooth Rise" to the signal manipulator.
thanks
Matt -
Thanks for the answer. I got it to work but the score increase
Too slow in this way. I want the score increase in my example to 250 in 1 sec. I got it also to work with the Signal Generator. I just increased the Pause Time Range, and power off the Signal Generator and the Score Modifier when it reach 250.
But another problem I got now, is: The score it will increase from will change during the game, so I need to get the current score and wire it into the Min Value Range of the Signal Generator, but I can't do that because it's only one input for both Max and Min. I tried to use a splitter, but when I use a Value Slider, it change both Max and Min.
Is there a way to change Max Value Range and Min Value Range separately? -
Hi, Matt!
Your way works very well. Thank you! ?
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