Scaling object with key frame issue.
I try to scale a character using key frame. I use square button on the controller to test the scale, but the character just teleport to it's original spot. Is it a way to fix this? I saw another post from Desember with the same problem.
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I could be totally wrong but I think if you scope into the character and then place and record the keyframe it may work as you intend.
Your issue is due to the keyframe recording not only the scale of the character but also its position in X, Y & Z within the scene.
I think if you do the keyframe within a group the position recorded is a position within the group rather than the scene, though I'm not full sure on that. -
What CLOUD1985 said is correct. Scope into the puppet, add your keyframe, and select the pelvis and the heels of the feet (The feet don't scale with the puppet for some reason). Then scale the puppet and move it up or down so the feet are back on the base. Optionally, you may want to keyframe the puppet's movement speed to account for the smaller/larger stride. Additionally, wiring your transition button (square) into jump gives you a nice little transition animation for free.
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Thank you guys, I will try it later today. ?
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It works very well. I got an issue with the feets when the character is scaling. The feets are under the ground when he's running, but after some tries, it seems like it's working. ?
Thank you, both of you! -
Great stuff, glad it worked for you
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