How do you prevent your puppet from getting stuck on every small object . And how do you limit walkable areas ( legdes)
So I have a custom puppet and it gets stuck on every small object...and the other question is more about looking for an efficient way to limit the areas a player can explore ...so far I'm using invisible walls but maybe there's a better way
Thank you!
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You could try changing the size and position of your puppets collision box, it’s in the physics section of the puppet.
Alternatively if you look at mm’s first person shooter, they use a laser scope to see if the gun is too close to objects and prevent the player from moving into them.
Invisible walls tend to be the most common way of containing players, you can use zones, but it can get a bit complicated, hope this helps -
'@amenjo : it does ! Thanks a lot
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For preventing the player from falling off of ledges, you could make an invisible but collidable sculpt and clone it around as an invisible wall.
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