Soft blend multiple sculptures
I understand how to use soft blend but it only appears to work on entities in the same sculpture. Is it possible to soft blend between multiple objects each in two or more different sculptures?
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I don't believe so. The blend effectively joins together individual stamps of a single sculpt.
Multiple sculpts can move independant of each other so blend would be rendered useless. -
I dont think so. The way the scupting works it would be almost impossible. Or to be more precise, technically it is very easy to do, but the results would be probably very different from what you expect. Because the sculpture is not just about adding the shapes. But also subtracting them. So if you supstract tip of a cylinder, the game keeps info about the whole cylinder substract shape that is outside our sculpture.
If you blend these, all these substract shapes that are around your sculptures would affect each others sculptures creating very unpredictable and ususable results. -
Okay, I'm with you, that makes sense. In that case - I'm modelling an octopus (see photo). I want the head to be able to move independently of the tentacles but I also want them to blend into one another. Does anyone have any suggestions of how I might achieve that?
Thanks for the help. -
You'll just have to sculpt it so it looks okay with the tentacles connecting at different angles. Maybe add some shapes to the body, some to the base of the tentacle, things like that.
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Okay, fair cop. I'll go with that for now. I'm getting better at sculpting every day anyway so likely that I'll figure something out one of these days.
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