How Do I: Make one timeline pause or destroy anotther?
So, let's say I have a music timeline playing throughout my level, but I want it to stop when I trigger a second timeline - which has different music/etc. - at the last section of the level. How would I go about doing that?
I've been searching for the solution online, but no-one seems to have anything to say about my specific situation.
Thank you in advance!
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If you don't want it to switch back, attach the timeline to an object (any object, just copy one from somewhere else in the scene and set it to not visible). Have a destroyer attached to that same object. Put a trigger zone to detect the player entering the later stage and wire the detected into the destroyer, you can also wire the detected into a toggle for the new music playlist. -
If the timeline power is connected to a 1 counter it will only play when the counter is 1 - so you send a pulse to reset the counter and the music stops.
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Thank you both very much! You've helped me tremendously!
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