How do I disable the default puppet camera?
I'm attempting to force an overhead (slightly angled) camera view for my level. I have the camera set up, and an invisible wall to block movement downward and out of camera view, but when I move into the lower corners of the floor (closer to the camera), it forcefully switches to the default puppet camera, even though the player is still very so on-screen.
Basically, I need the camera to be locked to the custom camera I added in the scene, and under no circumstances go to the puppet camera. I will carefully design levels to avoid the possibility of actually going off screen relative to my camera, so there's no risk of off-screen death.
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Any camera gadgets will override the puppet camera as long as you're in "range" of them. What determines the range hasn't been immediately obvious to me but clearly it's a component of being in the field of view, and within the distance. It sounds like you're having issues with the field of view if you're losing the camera by entering its corners.
When you're adjusting the camera (L1+X mode), L1 and Up and Down on the Dpad will adjust the depth of field (I think that's it, otherwise it's the focus). This appears as blurry blue borders on your screen in that view. You might try dialing that down so that the entire view of the camera is being used? That's the best I can come up with. -
Use the camera pointer gadget to override the puppet camera. You can either have this on all the time or trigger it with trigger zones and other signal generating gadgets.
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