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How would I make player character consistent between scenes if there are several playable characters?

  • KlawUK

    You have 1 playable character but switch skins (like eg Shifting Islands changes hats) based on a variable you pass through between scenes.

    If you want to have different animations that could be tricky..

  • Hawkensson

    Thanks! I'm not familiar with Shifting Islands, could you maybe explain how skin switching works?

  • KlawUK

    you basically need some logic - so maybe a selector - and you attach the output of each to the 'visibility' of an object. So then you can switch between making one object visible, and the rest invisible

    I think the shifting islands person made the character remixable so you could take a look how its done.

  • Mr_BuggyB

    Couldn't you just store the chosen character via the variable gadget and use a ln emitter at each entrance which spawns a character based on the variable stored?

  • FlashMedallion

    Have a Variable called 'Townsperson', and include a variable modifier on each Characters chip that sets Townsperson to a number between 1 and 30 when they're possessed. Have that Variable 'Persistent in Dreams' then in every scene you have no characters pre-spawned and use a Selector driven by your variable to spawn the one they last activated

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