Make custom character
Specifically I’m trying to make a character that is a Sphere with ears and a tail. I am not sure how to make this a puppet and would love some input on how to go about doing this. Any attempts I make haven’t been super great and I just wind up with a big mess
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There seem to be at least three options for animating a character: build it onto a deluxe puppet, add puppet interface and controller gadget to a microchip, or use simpler control schemes and skip the puppet interface.
Since your character is pretty simple, you could probably go with option three. Attach a microchip to your group of objects, and put a controller gadget and a mover gadget inside. You can add individual key frames or timelines with multiple keyframes into your microchip to animate additional character behaviors.
Also, one of the recent Mm streams goes into some detail about working on characters. -
'@Magus0Mind00
Thanks for the tip, I’ll give this a shot. My first attempt was trying to do the microchip, and I got lost in the sea of gadgets. Super appreciate the tip I’ll let you know if this helped :) -
I apologize I don’t seem to be getting it. I first tested to see if the sphere would move and at first the mover only had it go in one direction, but after I put in a splitter gadget and got an advanced mover I could move in multiple directions, however the speed would drop to zero, I tried plugging in variable gadgets to plug into setting the speed to that specific speed, but then when it starts it zooms off at that speed. I’m sorry if this is causing a headache. I’m just trying to understand this
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Unfortunately I think a fair bit of it will just depend on trial and error on your part. If you want to send me your Dream, I could play around with it. But I haven't fully figured out advanced movers myself, and am not sure I could really help you.
Here is one thing you could try:
To modify the value being output by the controller gadget, so that it goes between zero and the full strength value you want for the mover, use a calculator gadget and multiply the signal before wiring it into the mover. (e.g. if the control output only gets the strength value up to 50% and you want to go to 100% you'd multiply the controller output by 2).
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