Any tips for inerior moddeling?
I wanted to make a creature with a lot of its mouth completely modeled, this wold include teeth and a tongue at least. My problem is that the inside of the mouth is way to dark, I ended up making a make shift spotlight in order to illuminate the inside but it was far form optional. So does anyone have any advice for this, is there for instance a way to turn of shadows so everything is evenly lit? any suggestion is welcome.
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In the top menu, go to 'Guides' and turn on 'Studio Lighting'. This should make everything evenly illuminated and easier to work with interiors.
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You can also separate the top and bottom jaw into separate groups/sculpts and use the "hide everything else" button on the context menu (right side of the screen) to prevent the other part of the jaw obstructing the part you're working on.
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Thanks for the responses, studio lighting was exactly what i wanted for my problem.
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