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Connect Piston\slider output to advanced mover gadget to create proportional movement

  • Supposer

    Sounds like what you really want is to have the character follow a circle instead of moving right/left *at all*, and pushing right should simply rotate the point the character is at around some central position. I haven't really done this kind of thing before, or used half these gadgets in-person, but here's one idea:

    Have a "centre" object at the pivot point. Add a rotator of some kind to it. Have another in the same group at 1 radius away. Add a tag to the second one.

    Then add a follower tag to the puppet, set to follow the tag. And remove the left/right controls from the puppet, and wire them so they set the speed of the rotator to +1 for right and -1 for left.

    Now, you push right and the tag is rotated around that central point, and the character follows that tag.

  • Aratiatia

    '@Supposer yes something physical like that with a follower was one idea I had and I could probably make that work with some experimentation. Thank you!

    I also wondered about a slider with a follower on the child that follows the puppet only on the x axis. I wondered if there was some way to make the slider's output then change the puppet's z movement in some proportional way but haven't cracked that yet.

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