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How do I attach a wheel to a car?

  • davidnorth100

    I think you need to hide the wheel while you attach to body, then hide body while you attach to wheel.

  • mmdev1 - John & Luci

    Hi,

    You first have to attach the bolt to the car (literally anywhere) then to the wheel (literally anywhere)
    Then just grab the middle bit of the bolt (it's purple) and line that up with the middle of your wheel :)

    John

  • thebiv

    Just to make sure I understand, where the bolt attaches to the object is completely irrelevant?  All that matters is where the pink round thing is? (or whatever color, I can't remember)

  • davidnorth100

    Oh that's great! I've been painstakingly positioning the attachment points.

  • Supposer

    '@thebiv: Yep.

    The attachment points are basically just saying "attach this object to this object." The middle node is the one that dictates the behavior of the connector.

  • peejmaybe

    Oooh this one had been driving me mad as there are a couple of YouTube videos that don't make it obvious (and the single tutorial about bolts is pretty useless too. So basically yellow can attach to anywhere on my vehicle (the parent), blue anywhere on the wheel (the child object) and the pink (rotation point) needs to be the wheel's 'hub' if that makes sense. I'll give that a go tonight. i thought this was way way way more difficult than it needed to be btw, I miss the old bolts / motor bolts in LBP which were just so obvious to use - but I guess I see the point in the new attachment points for the new bolt types.

  • peejmaybe

    I got nowhere with this concept of attaching the yellow / blue connectors to the objects to be connected then just using the pink 'hub' centred to the middle of a wheel. Just could not get it to work how I wanted.

    In the end I did the following.

    1) Created a box (with an actual centre point locked to a grid dot)
    2) Created a cylinder the same size as the box (again with the centre of the cylinder locked to the same grid dot line)
    3) Lined up the bolt connector like a shaft (yellow on the square, blue on the 'wheel' with pink lined up directly in between).

    I then had a wheel attached to a box, which I just cloned 4 times for each wheel on the car. Attached a controller chip to the back of the car, wired up buttons for forward and reverse, and then grouped the lot. This worked fine so I now have a car chassis that goes back and forth.

    The thing i'm trying to solve now is to make the front wheels steer (which I was going to do by having the front wheels pivot vertically around the other centre point of that cube). I think I might end up having to switch to cylinders instead of cubes as these won't hit each other in the front space where the front wheels are.

    God this is so hard though, I can see why most Dreams early levels with vehicles in them really suck and why people mostly don't even do proper 'steering' on their vehicles either.

  • Niels

    but .. do we already have a working steering wheel? and are the wheels shaking in all directions like my vehicles?

    https://www.youtube.com/watch?v=VDlot5DLUrY&feature=youtu.be

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