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How to make a controllable cube that jumps and falls?

  • mmdev1 - John & Luci

    Hi,

    A few ways to do this.
    If you've used the advanced rotator make sure you've turned of dampening in y as that will fight gravity.

    Else just scope into a puppet and make it a cube by scoping into the pelvis and sculpting a cube.

    John

  • beakperformance

    Ok, thank you for the advice!
    I have no Advanced Rotator on the cube and I turned off dampening in Y in the Advanced Mover already because I suspected something like that. Ironically, my problem at the moment is that the cube will only roll over the floor and not "slide".

    I managed to "make my own gravity" by just always moving the cube downwards, but I can't figure out how to do the jump yet (to interrupt the force applied after the initial boost upwards).

    Im gonna try resculpting the puppet I guess.

    Thanks again and please do take sundays off <3

  • mmdev1 - John & Luci

    Hi,

    Sorry I meant mover doh!

    If you use a signal manipulator set to pulse when on and give it a small smooth out number like 0.5

    Wire the X button in to that.

    And the signal manipulator into a normal mover set to up with no dampening on.

    To stop rolling try reducing the friction amount maybe?

    John

  • beakperformance

    Thank you, the signal manipulator is perfect!

    Ok, I feel really stupid now but I forgot to mention that I took a rounded cube for aesthetic reasons. That must be the rolling issue. I will try to exchange its hitbox for an invisible square one to make up for that.

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