Puppet standing on thin air?
When i start off the level with placing my puppet far from the ground it stands in the air instead of falling. I think this also messes up physics in game when you jump off a tall place on to something that is much lower, the puppet falls through and you sort of keep sliding.
How do i disable this feature?
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Hi,
The reason a puppet stands in thin air is so when you publish a level with just a puppet in it you can play it and see it work without instantly falling.
So when starting your level make sure the puppet is on something right at the start, even if you delete it straight after.
As for the falling that is the auto fall death. If you look inside the puppet logic at the control sensor you can see the fell out of scene output weird into the kill input.
Just delete that wire if you want to fall without dying.
John -
Honestly that’s not a good idea, maybe someone wants to start the level with the puppet falling through the air?
I think this also brings some other issues with it, if you want to see i have posted a scene called “Puppet Physics Issues (Falling)”.
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