How to stop Puppet from bending on Impact?
Every time my puppet falls and hits the ground it bends in the knees and twitches the arms upwards, how would i change this, it doesn’t seem like an animation or any sort of available state in the brain, but instead looks like a physics issue?
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Hi,
This is a hard coded feature of the puppet currently.
I will pass onto feedback you'd like to be able to turn it off though.
Thanks
John -
If it could be a slider instead of on/off (if it gets added) that would probably be best. You probably want some reaction when the character lands, but how much it should be depends entirely on what the creator wants.
Could you get around this by momentarily increasing stiffness or some other puppet attribute when landing from a jump? -
Yeah please do, absolute full control of the puppet’s animation and physics is a must. Currently this really messes up the presentation of my character.
@Echarin yeah but there should also be an option for the puppet not to use physics for this, but instead just rely on animations. Stiffness doesn’t change a thing.
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