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What’s the approved method of wiring up a Rumbler?

  • Bella_Iris

    Hello!

    I had the same issue when building my scene "Deathtrap Cavern". For some reason, the rumbler gadget just wants to keep rumbling.

    What I did was connect a power line to a Destroyer gadget from a timer finished output on a timer. Then tweak the destroyer (L1 + square) and make a wire from affected object to the rumbler. This will destroy the rumbler after the timer finishes.

    If you're using a trigger zone to activate the rumble timer, you could use the same trigger zone to activate the timer for the destroyer and have them run simultaneously.

    Or, what I've also done in some cases is start a short timer that activates another timer, which activates the destroyer. This way you can layer different effects happening a few seconds apart, like sound effects and in my case rocks moving and such.

    Hope this helps. Have fun!

  • mmdev1 - John & Luci

    Hi

    One thing is due to various technical reasons Dreams is not allowed to make the pad continuously rumble, that's why there are pauses even if you have logic asking it to rumble all the time.

    As for the logic itself the rumbler will rumble whenever it is getting a signal.
    So if you want something to feel like an impact/explosion what I tend to do is use a signal manipulator gadget
    And tweak that manipulator to have the option 'pulse when on' and set the smoothing out to be about half a second.
    Then wire that into the rumbler and my logic that triggers it into the manipulator

    Hope that helps

    John

  • GBO-Possum

    Thank you @Bella_Iris and John! I’ll try your tricks.

  • GBO-Possum

    OK, it was "User Error"

    Here's the explanation of why the Rumbler activated as soon as the "play" was started

    https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/36449839-unwanted-rumbler-at-start-of-play-mode

  • Digitalthing

    I used your tumbler setup on my level @Bella_Iris and it works great!

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