HDI attach a stroke to an object that is animated using a keyframe?
The object and the stroke are grouped so they 'move' together, however I have the object rotating using keyframes triggered by the right stick. Currently, when the object rotates, the stroke keeps the original orientation of the object and doesn't rotate with it.
I think what I'm asking is if an object is animated by keyframes, how do I attach a stroke to the object after animating with a keyframe?
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Are you sure that when recording the keyframe, its the group that you're rotating, not the sculpt within?
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Hi,
You should be able to pick up the stroke with r2 then while hovering over the thing you have keyframed press l1 and x to scope the painting into the object animated by the keyframe
John -
Thanks for the replies all.
@John: I've had a go at grabbing the stroke and drilling into the object that has the keyframes applied to them, however there's no change. I'll try this in isolation and see if I can reproduce.
@David, I'm attempting to attach/group a stroke with an object after the keyframe has been set. Ideally I'd like to not have to re-do the keyframe, rather attach objects to the object that has already been animated with keyframes.
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