How to show camera output in virtual screen
I’m trying to create a painting that portrays a scene within the same scene.
How can I show the output of a camera or a photo I took in photo mode within my dreams (e.g. on a tv screen or a painting within the dream itself)?
Thanks in advance!
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Unless I am mistaken, you cant.
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Aecert is right I believe. You can’t make viewports in this engine. A shame, cause that limits my ability to make a FLIR camera for my mechs and such. Viewports are very resource intensive, and probably way more so in a voxel-ish engine.
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Thanks for the quick replies :) would be cool if we could at least use images taken in photo mode?
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I have an idea for making your own, but I haven't tried it yet. I'm thinking of creating a grid of pixels with RGB color inputs, each sensing for a different RGB global variable. Make a virtual camera by having the same number of laser/raycasts, each pointing to a corresponding tag in another grid. Have the raycasts extend past this grid, and save the hit coordinates as location variables to pass to other objects that move to the coordinates. Thes objects will check for the hit object's color using a backwards wireless receiver system, and pass that info to the corresponding screen pixel.
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'@MrOobleck this man is living in 3020
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You could theoretically make your own very pixelated screens using the raycasts and vector transform logic, but the lag generated probably wouldn't be worth it.
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Haha thanks napzackz!
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