animating just once with Trigger Zones
How do I animate something with Trigger Zone but it just plays ONCE, even if player moves back to TZ but it does not play again, just that one time?!
The scenario in the case is in "And The Journey Begins" level I made where the planks fall down, but if you get back to the TZ the animation happens again but I want it to just play once while the player is in that level!
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Hook the trigger zone to a default counter’s add input and then hook the counter full to a timeline tweaked (L1+Square) to only play once’s power input.
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I have a custom destroyer made for this, but there's a bug/feature that makes it not work for now using the node.
You can however use it, but you'll have to hook up the port from the destroyer itself to the Trigger Zone.
Just look up my psn and look for "Increase ~ Destroyer", I used it for increasing, but the output ports just sends a signal. (True/false)
Hope it'll help! -
thanks guys, it worked @njm1992 :D
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