Turning a puppet into a human sattelite?
I want the puppet to be able to orbit around a point. Right now I'm using a Look-At to keep it facing inward, and an Advanced mover using Local Space to have it move sort of along spherical coordinates.
The LS is split and operating the mover, but I find that when I use Up/Down to adjust the height, it's also affecting the puppet and causing it to gain/lose distance from the target by making it 'walk' forward/back.
Additionally, I also want the puppet to be able to land and still use normal controls and be able to jump/use proper air controls.
Any ideas are hugely appreciated.
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So without looking at your level it sounds like you have two control schemes on the same puppet and they are conflicting. I would wire all controller sensor outputs (left stick wire) into two nodes and have a selector power these nodes on. That way only one of the nodes will ever be active and you can switch between control methods by incrementing the selector. Now you can wire one node into the normal puppet movement logic and the other node into your orbiting logic.
Hope this helps :) Peter -
Thanks for the suggestion. Here's the project: https://indreams.me/scene/ZKwyQ4Fc1Sc
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