How do i fully get rid of reflexions and transparencies??
I'm creating a 2d scene with an underground cave, but in the darker parts i can always see the background through the walls i'm creating.
I'm not sure if it's the reflexion of the background behind the camera, or if there's some kind of transparency in the wall that lets me see the background through the walls. I have tried all kinds of materials but nothing seems to solve the problem.
Not sure if any of this makes sense.
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The fog distance will reveal the sky as part of its effect, so it’s probably worth using a sun/sky gadget to push the fog away further.
- Rich -
Thanks but dodn't solve the problem. It does if i turn background brightness to zero, turning it pitch black, but then my whole level suffers from lack of overall lighting, no matter how high to i puch sun brightness up.
Is there an optoion for plain backgrounds? Like a simple blue or just a degradee? -
Don't turn the sun brightness up, just change the fog distance to as high possible. If you're in a cave, if it's high enough you'll stop seeing the fog. It needs to be high, maybe several kilometers.
Bogdan -
Thanks. Just a side question. How do i turn the volume down in the default sound of collectables/prizes. L1+ square menu doesn't have the option.
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You should be able to scope in and find the sound in there somewhere.
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