Objects saying they’ve been keyframed in red text
Just like "[empty]" shows up on a keyframe with nothing recorded. That feature really helps me figure out what it affects, by deleting things until it says empty and then I know the target is in that object.
But figuring out if an object is keyframed is impossible beyond finding every single keyframe in the entire scene and hovering over it or recording into it and hoping to get lucky. Knowing if an object is keyframed by something would really help us out. If it could say "keyframed by..." with the name of the keyframe (when there's only one) that would be even better!
It would just give feature parity with the keyframe sorta thing. And I personally would find it very useful when doing my RETAPs or figuring out how someone's logic works when I help them or just for learning.
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This is my biggest request. I make a lot of content with a lot of logic. Knowing what impact keyframes have on elements/logic is critical, in my opinion. The amount of time I've spend hunting my scene for objects affected by keyframes is ridiculous.
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