Change the center/origin of things
Please oh please let us change the origin/center of all applicable things using a tweak menu (+input). It would be so helpful! Idealy we would be able to change the origin on a group too!
At the minute we have to use a joint or added hidden geomtry to make the sculpt/group symetrical (so that Dream auto centers the origin for us). This is incredibly tedious and/or thermo wasteful and/or forces you to use physics sytems for simple rotations!
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+1
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Could you go into more detail on the times where you'd use this, please? I totally get it for emitters. But not sure how such a feature would be used for other things.
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One word: rotators. If we could tweak the center of gravity without having to use workarounds that would be great. For most other stuff tags can be used, and have tweakable gizmos to create a custom center of gravity. For animations it would be great to be able to tweak it also.
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Try making an opening door with a single keyframe. Think how much easier it would be if we could just set the origin to the edge of the door! Or think about rotating a gun around on a turret.
Physics are expensive so using joints for everything is very wasteful. As pointed out above, you then resort to using extra sculpts to center the mass in the place you want. This is cumbersome, inaccurate and again very wasteful. It just smacks of something that is in dire need of official support.
It’s a really common thing to be able to set the origin or at least apply matrix transformations to simulate it. It’s one of the things I have been most surprised Dreams doesn’t support.
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The rotator problem can be solved by rotating a symmetrical invisible object with a tag, and adding a teleporter onto your object, that matches the orientation of the tag. Then you can set the rotator's gizmo location.
I made a video about this, in case you're curious: https://www.youtube.com/watch?v=rF43sJsryls
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