Either a bug or a unwanted consequence between the teleport gadget and the default camera.
Because of the teleport immediate match when active, the camera will "shake", but i think this is undesired when the result of process is the same and should not affect the camera. Even if in the scene there is 2 tags or teleporter that in the end when i choose either one of them to interact, both of then should have the exact same resut, the camera (puppet with default camera from controller sensor) will have a strong "shake" to what i think is a default height and orientation.
Even if i have a case were i press a button to switch between teleport or tag that are only different because they are distinct elements, the camera will have this stronk shake and change. I manage to minimize the shake using a manipulator gadget
by smoothing the input and output of the signal with value of 0.05 , but now it cause problem in my dream because the match orientation on the teleport are not instantaneous anymore.
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Oh very strange... I've not seem this happen before.
If you could record a video building a simple example in a fresh scene, that will make sure people understand the issue better. You can then report the bug at indreams.me/support.
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I made a video on youtube on how to reproduce the issue:
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Ah, I see what you mean now.
It happens when you match-position also. So I think this is probably working as designed, even though it's confusing and not necessarily what you'd want to happen in some cases.
I'd recommend posting this to the "Ideas" forum, as a change request for Mm. It could at least be a setting on the teleporter or something.
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I got an reply email from reporting this situation and it got their attention. The issue is being check for a fix.
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