Opacity Enhancement.
The ability to change opacity of sculpts & I'll tell you why. Imagine player creates a scene or game where the player has a gun or pare of binoculars that have the ability to see through objects. Maybe it's a spy game and character is doing recon so when players character activates x-ray vision there binoculars start to see through objects. But to do this properly, player needed option to save sculpt (Wall in this case) in multiple states of being. 1st state wall is solid but then player now has option to save sculpt in another state of being, one where its opacity is turned down So it becomes transparent.
-
In case you weren't aware, you can make a sculpt invisible by turning its "visible" setting off, or powering off the sculpt itself. So then it would be "transparent."
-
invisible is invisible :) I say we need the opacity option because transparency does not have to be all the way invisible. Still see through but with lots of variation as to how see through it is.
-
Sculpts can’t be transparent. That’s a limitation of the engine. Even paint is just dithered to looked transparent. Even textboxes are not truly the same as sculpts so they are rendered differently I believe.
댓글을 남기려면 로그인하세요.