X and Y inputs for Anchor Location in Screenspace Text Gadgets
One common difficulty with using screenspace text gadgets for complex or layered UI is actually being able to grab a textbox element or its handles with the imp, especially when it's very small. If the textbox tweak menu had an input for the X and Y location of the Anchor Point (when in screenspace mode), we could manually set this without needing to use the cursor, or battling with grid alignment in grid mode or precision mode.
Other advantages to this would be:
- bulk-select tweaking multiple gadgets and adjusting/aligning their location
- keyframing a change in position precisely
- wiring sliders or variables into this port to provide elegant dev or player control of text gadget locations.
I'm *assuming* this information is already stored in the gadget (and keyframes of the gadget) so hopefully it's easyish to expose to us. It would go nicely with the Sort Order, which is a pseudo Z-position.
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I feel like it would cost such a lot of gadgets more... needing to have sliders and/or combiners for this kind of stuff.
Really, they could just make grid scale to something useful for the screen, and the orientation be correct for the screen--ignoring the scene orientation or whatever.
Right now, there is a workaround for it, though it's fiddly. Screen-snap a window (eg. chip) and with grid on use L1+triangle on a gadget in the window. Now if you don't move your view, the grid is oriented perfectly for the screen and you can use the grid/precise move as you wish.
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