Detail: Consider Min/Max Scale
We currently have "Consider Scale" for the detail level tool, helping us understand if a large sculpt has too low detail, or a small sculpt has too high detail.
However, if you're using the same sculpt for small things and large things, this can be misleading. A small copy could be red, and have its detail reduced... making the large copy look awful.
If we had a "max scale" version of this, the larger scale version would be taken into account, and even the smaller version would look blue. And so won't be so quick to lower that sculpt's detail.
Same could go for min size, when we're looking for things to increase detail on. But to be fair that's less common. So whatevs.
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