mmdev1 - John & Luci
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Hi,You can't currently using the procedural animation on more than a biped, but you could chop off its legs and add floppy strokes to make a sort of hovering insect,Go mad messing with the puppet a...
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Hi,If you click on the grey bone icon then select what that bone is on your puppet that will re link it.But it sounds like you may have deleted or deleted the joints,Turn on joint visibility in the...
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Hi,In the visibility options turn onoff preview invisibility to see/hide things that are set to invisibleJohn
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Hi,It currently doesn't for technical reasons,John
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Hi,The game doesn't really support what you're trying to do,You could maybe use a joint, but it's probably not going to do what you want,Or a follower as the previous poster suggestedJohn
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Hi.On keyframes if you place them on a timeline in series you can tweak them to blend in time and/position to make them ultra smooth.With an action recorder you can half press R2 when recording to ...
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Hi,If you want the physics to turn off after you move them with a keyframe you first need to make the keyframe that moved it "keep changes" in its tweak, then at the point of turning off that keyfr...
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Hi,Instead of the triggerzone looking for the puppet, get it to look for a tag in your puppet that you turn on with a button.Then you only need to wire it onceJohn
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HiIf you wire into the playhead of an open timeline directly you can do this.John
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HiOn the left of the timeline in each row there is a solo button.John