methodactor
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Never mind. For some reason the previous creature's follow strength was now too weak for it to move.
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So, made all the rocks non collidable and deleted as many of the paint assets as I could and it made the creatures much less demanding.Tried it possessed and all seemed normal, so I replaced the on...
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Thanks for responding, it's good to have an explanation as to why it resulted in the error. Makes all the fantastic creations even more impressive.I'll take a look and see if I can make it non-coll...
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Spot on, thanks!No doubt I'll be back in another thread with more questions!
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Can't you plug the aux cable directly into the primary controller and disregard the second controller entirely?
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Figured it out eventually! I was trying to be too general where I needed instances for all possible answers. Now I need to figure out human player logic and swapping from CPU to player turn. That's...
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Thanks, I'll have a look at that later! I knew there must be a simpler way.
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I did try that method, but the problem with that is it always starts by travelling through 1 before cycling through the range, so the tag linked to that number was chosen first every time.
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Yes, it did do what I needed.Let me see if I can explain it, in case it's useful to anyone. A microchip with 3 randomisers, each connected to 8 value sliders set 1 through 24. A timer (which resets...
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Think I've figured out a very makeshift solution. If it works I'll share it.