AndymationB
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You could take the signals off the randomizer, and pass them through exclusive gates. If you have 4 movers, make it so each output connects to through 4 Egates, each connected to one of the movers....
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I would put a trigger zone close to the phone, wire the zone into a counter. The counter will be filled once someone enter's the zone. Wire the "counter full" into a not gate, and then wire that no...
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In that scenario, don't remix the whole scene. Just select the elements that you want to save out, and click on the "Save as new creation" button.
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At this point, I'm not sure either. I've used them before with no problems. Are the coordinate gizmos positioned too low so they can't overlap or something?You might want to post a remixable scene ...
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Did you align the teleporter coordinates? When you open the teleporter, there should be an XYZ gizmo around your puppet chip. My guess is that the Y is pointing behind your character. Try pointing ...
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I'm not sure what exactly you're experiencing. Is it just the puppet logic that's disappeared, or the whole puppet? What happens with you turn off "Preview Invisibility"? Can you not find the puppe...
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Try making a game scene and put the music in that. I know it's frustrating, but music stands a much better chance if there's something to look at besides a blue flecked sky. Even if it's just some ...
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There are some potentially very useful ones like :dagger: that are sadly missing. Clearly whoever filtered the list didn't have my RPG UI in mind. :(
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You might need 4 trigger zones. 1 on either side of the door to activate the opening, and another set further out to detect when you're all the way through, and it's safe to close the doors.
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So first off, the puppet camera is centered on the head, so if you're making the head group larger by making the hat fall off, that's going to mess the camera up in weird ways.What you should do, i...