Spirit-X
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Yeah, cheers, but if I turn it off, it does not rotate at all and Dreams thinks it's then just part of the chassis. So any rotators acting to rotate the gun actually start rotating the entire chopp...
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Just saw your last.Not getting the red stretchy. So that's something I guess. The joint seems solid but inexplicably loose, despite what I do with any of the tweak options. Might give it a go with ...
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No :(Sadly it is indeed setup as you describe but it doesn't make any difference. As you said, "The objects will still be moveable *within* their group", which I guess means that's why the turret s...
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Ha, you've just described exactly the setup that I'm working with! Only difference is I have a ball joint, not a bolt, as I want to give the turret x and y authority to rotate (where z is local for...
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Yeah I have found a couple of arctan chips but unfortunately they're not using very accurate algorithms yet. And for the moment at least, I want to build my own stuff as much as possible so that I ...
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Thanks for the post but I'm ok with using the rotators.I'm currently working on an object that is keyframe animated because what I want to achieve does not work well using rotators due to the loose...
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Couldn't find it in my notifications?
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Great method, thanks for taking the time to explain. Now I've read that, it seems kind of obvious but it probably would've taken me a long old time to get it that clean.
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Thanks both.Pix, great tip. Found the chip you mentioned. Well actually there were a few but one was far and away the simplest, where the guy had just split his right stick into A and C on a splitt...
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Imagine a ship in space, it can move in any direction, regardless of where it may happen to be pointing. I'm working with that kind of thing. So yes I've got my X, Y and Z axis speeds, which togeth...