Nins125
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You should suggest this as a feature.
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You should use a timeline.Those are made for transitions of any kind. :)BTW: It's under the animation tab instead of under the gadget tab.
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Also the joints do become selectable trough the model after you turn on xray gadgets. Not just joints.
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Really. Than somehow it won't let me.Maybe it's a bug?
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O wait I see the problem. I was trying to do this with the stretch tool on, but this function was ment only for the move tool.Still it has a flaw where I need to zoom in so the model of the puppet ...
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Thanks.That works for the arms.But now I have visualised the joints, I can see another problem:The neck joint is positioned wrong compared to the shoulders. I tried to move them but I can't grab th...
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Also the distance between the shoulders and neck seams to be fixed.Which also might be a problem.
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They are not planning it.Not for release anyway And they probably only start considering it after release. This is because dreams is under feature lock-down due to them adding too many features aft...
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Delaying the game.
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You could turn collision of on jump assent and peak.And in any other situation it would be automatically collidable of course.