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Order of operations: As far as I can tell, it's on a frame-by-frame basis. Anything that exists and is powered on during a given frame will be processed. Anything that doesn't exist or isn't powere...
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I don’t think you can have it perfectly seamless... but something to try is to store the current plahead position of the timeline. Then on the new level, set the playbead position to the same value...
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Quick note: to have a keyframe’s state continue after the keyframe is unpowered, you can just turn on “keep changes” in its tweak menu.
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What is a playerclip?
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Kicked out of what? The scene?To kick them out of the scene, use a Doorway gadget. (Found in gameplay gear.)
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Try making the carried object movable (physically simulated). Then add a follower gadget to it, targetting a tag gadget on the hand. Fiddle with the settings to have it follow super closely, so it ...
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In paint mode, look in the tools menu.
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Depends on the logic you already have... but something to try is to make the button press “pulse” (fire the first frame only). This will mean for any given button press it only fires once (like an ...
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In paint mode, turn on the surface snap guide.
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Use the sculpt mode cutout tool to chop things out into their own separate sculpts.