Magus0Mind00
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Combine a square and a cylinder - use shift (L1 or 2nd Triangle on moves) + square on the cylinder to tweak the shape - the far right option is called sections and can be used to only make 1/2 or 1...
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Are you trying to display this in game, or have it factored into leaderboard scores?For in-game you can wire a timer to a number display. For final score, you’ll want to create your own microchip a...
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Any extra thing, from a weapon, to a tail, to more arms should be the same process: pick the piece of the puppet you will anchor to, sculpt each part of the limb that moves separate from each other...
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Logic + paint is a great way to think of making effects. After you know what you want it to do, you can pick the gadget that will help. Wire the logic to turn your painting on and off, or manipulat...
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Another approach for your bird cage example: Use a doughnut shape and go into edit shape (shift + square) - turn hollow all the way up, and turn parts to 4, then tweak the shape to the dimensions y...
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No idea if this will work, but can you put the paint stroke into a timeline? Or maybe use keyframes in a timeline to advance to the next animation frame of your stroke?
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To modify a signal, rather than gate it, try a calculator gadget (e.g. multiply by .5 to scale it by half).
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You'll need to fiddle with the logic gates (maybe look up a youtube tutorial on basic programming logic if you need help with what NOT, OR, and AND are all about).E.g.Make a different animation tim...
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1) Put your keyframe inside a timeline, and rewire square to turn the timeline power on. In the tweak menu for the timeline, set it to play one (left most option towards the bottom of the tweak men...
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I'm no expert, but from playing around trying to customize character animations, I think you need to pay attention to how objects are grouped, and how you sequence parts of the animation together.E...