Magus0Mind00
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A controller gadget set to remote control can get your x button input. You'll need to use logic to design the rest of your game mechanics.
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It doesn't sound like the transition time has been set to zero on the camera you're going back to.You may need to set up logic to dynamically change the transition time on your puppet camera, so it...
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Could you just animate the baby in the same way as the mother? A key frame can record changes in as many objects as you want. So, just animate the baby at the same time.
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Go to Media Molecules Twitch channel and watch the stream from today - gives a full overview of move controllers!You want to practice with reference objects or images - don't just imagine an object...
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It doesn't look like you've gotten super far. Maybe start over from scratch?
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Another way to get this is to increase the springiness slider on the move gadget tweak menu.
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Also, paint strokes have a tweak menu page to give them physical properties. I haven't played around with it, but have seen settings for simulating wind movement here. So turn on the physics and ex...
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I struggled with this when I first started.I find it's good practice to put your cutscene camera(s) onto the timeline. That way when your animation is over, the extra cameras get powered off, and t...
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Put down a key frame, and while it's recording scale up your puppet. Now wire a slider gadget to the key frame. You may need more logic and to fiddle with the tweak settings, and/or what settings a...
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As far as I know, there's no way to edit an action recorder (other than to retake, or restart the timeline and record additional changes).I'm not sure, but you could try getting relative movement b...