MidnightManiac
- 총 활동 수 25
- 마지막 활동
- 회원 가입일
- 내가 팔로우하는 사용자 수 0명
- 나를 팔로우하는 사용자 수 0명
- 투표 수 0
- 구독 수 6
-
MidnightManiac님이 에 댓글을 입력함
Worked perfect. Ta very much. Didn't realise I'd need a health modifier. Doh!
-
MidnightManiac님이 에 댓글을 입력함
Sorry, I meant I used rocket rotator (not advanced).
-
MidnightManiac님이 에 게시물을 만듦
Rotate in 45 degrees
I want to make my rotator rotate in 45 degrees (currently full analogue)...I used rocket rotator. I output the local left stick on controller sensor to a splitter, then wired into x/y axis - set th...
-
MidnightManiac님이 에 댓글을 입력함
Local left stick is on the controller sensor by the way, not advanced rotator.
-
MidnightManiac님이 에 댓글을 입력함
Advanced rotator. Output local stick (left in my case) to a splitter, then wire into x/y axis - set these to a thousand then tweak down as needed. Set strength of rotator and dampening to 100. I al...
-
MidnightManiac님이 에 게시물을 만듦
Health bar
I want an health bar attached to an enemy object that starts at 100. I need it to deplete with every bullet collision by -10 points every time the enemy object is hit and I want the health bar or p...
-
MidnightManiac님이 에 댓글을 입력함
Ok so I figured out where I had gone wrong... Had to assign both objects with 'friendly' tag in the tweak menu and set BOTH objects to ignore 'friendly' tag in collide menu. Before, I had just set ...
-
MidnightManiac님이 에 댓글을 입력함
I edited the projectile by using show/hide - invisible. Should I be selecting a new object in the emitter tweak menu? A new object that has already been tweaked with friendly tag off in collide tab?
-
MidnightManiac님이 에 댓글을 입력함
Hi Peter, that's what I did, I edited both objects in tweak menu. Vehicle set with friendly tag in tweak menu, in projectile tweak menu I turned off friendly (in collidable). Emitted projectile sti...
-
MidnightManiac님이 에 게시물을 만듦
Make an emitted object pass through some objects but not all
I want to have a bullet hit an enemy vehicle but pass through my vehicle object (bouncy bullets). I have tried using a friendly tag on my vehicle and then removing 'friendly' from collidable on the...