jon-blue-eyes
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I think it’s because the add input is triggered by pulse only. So even if you wire in an always on input value, it’s only going to trigger the update when a full pulse happens.The Not trick should ...
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Remember to tweak the physics quality!
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Perfect sense! Thanks!Also massive thanks, was looking for select all shortcut !!!
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Cheers Peter!I have been trying for days now to get a tilt maze working. Like those old wooden mazes that you guide a ball bearing around.So after trying:Joints (Dreams physics not stable enough)Ro...
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I should add: It’s hard to precisely grab the center of the object to rotate.. especially if it’s large.I tried to create it on a large grid size to avoid these issues, but can’t get the grid to al...
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Thanks :)
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The grid is hella screwy but I am getting the hang of it. (Albeit with much pain)So step 1, make your objects at as big a scale as your can manage (within reason). So for example make your objects ...
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Would like to know this too
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Go into modes and there is one called “update mode”. You will have to manually select the remote creation in that screen. There is an icon for updating to latest.I noticed a bug also seems to stop ...
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Another option is to use signal manipulator twith custom toggle on/off.