phort
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Yeah, there's not really a way around needing N-1 calculators to sum N values together.
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Create a Calculator gadget and check if each signal is Greater Than Zero. Sum those Calculator outputs together to get the number of active signals.
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You could also just make it harder to see by spraypainting the surfaces a bit darker at the intersection.If it's really that important to you, you might even try covering up the intersection with a...
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The intersection will be softer if you increase the Looseness of the sculpts, but the sculpts will also have less detail. You could also play with the way they respond to light such as making them ...
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for the "slice it in 2" part, the "Cutout" tool is good for exactly that: https://indreams.me/guide/palette-glossary/model/tools/cut-out
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I think the granular synthesis section of the sound's tweak menu may be able to achieve this, though I haven't used it so I don't know for sure.
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Yeah, that sounds pretty tedious and difficult given how number editing works. Since the number tweaking is so fiddly, you might save some time on the number tweaking if you set the number to compa...
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One way: Create a Selector, increase its number of ports, and wire the number up to the selector's "Active Port" in the tweak menu. Wire each selector output up to a keyframe. I think a selector is...
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"Impasto" gives flecks bumpiness and depth, and "Looseness" changes the size of the flecks. You can make the whole sculpt more bumpy by adding Impasto and Looseness in Style Mode. This will let you...
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Hmm... not sure how important this is, but did you make sure your joints are always created in an outward order? The first part you click on when creating the joint will be the parent and the secon...