TAPgiles
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Oh, and if it's already detected from the start of the scene, it may not work. The input needs to be triggered--meaning the input value needs to go from non-positive (eg. 0) to positive (eg. 1).
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If you tweak it and use test mode (menu > modes) you can play while seeing the gadgets and windows. Or just play time.Does the value not increase? Or are you using some other means to figure out if...
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Awesome ?
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Make an exit doorway in the retry scene, and an entrance doorway in level 1. Link them up in the dream. And power the exit when you want to retry and go back to level 1.When you load up a scene it'...
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Sounds more like a bug to me. It should restore properly.Next time it happens, capture a video clip using the share button and post it as a bug in the bugs section.
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Turn off "preview invisibility" (menu > show/hide) so that you can see invisible or unpowered things. Also, turn on xray (menu > show/hide) to properly show gadgets inside of other things.Then you ...
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Cool. No problem.Maybe the new rocks have a higher density, so it's harder to move the puppet, something like that...
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Elements in the ancient times kit have a lot of objects wrapped up into one. For example, there tends to be 3 or 4 paint objects with a rock and it's all wrapped up into a group. So if you copy tha...
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Ah gotcha. You may need to find the bubbles again then.
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To figure out where to find them... go into the genealogy of somewhere you know it exists. Click on the element to go to its cover page. Go to its genealogy, and use the "used in" tab to see what c...