EternalDarknessz
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well what i wanted was a impact sensor to sense a tag because i can name the tag anything i want but if i use labels then im going to run out, so what i did was use 2 impacts 1 is to sense the labe...
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all we can do is any temporary element just to move an object from 1 scene to another you can't delete that local save without deleting anything that element is connected to, instead you have to ar...
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to add further pain it's like you wanna delete an element that has been saved local only so if i delete it its gone forever, the element exist in other scenes so i wanna keep that and delete the el...
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if someone wants to team up with me in dreams to see my logic and maybe work something out that works that would be cool
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'@TAPgiles if i use movable that helps but when moving to a goto location some of the shapes start getting in the way of the other shapes that still need to goto the goto location.like if i have 5 ...
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basically the puppet moves forward fine but when moving forward and turning it changes its default run animation into a weird stiff wide legs open sorta run instead of keeping the default run anima...
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if i use new objects it works but with my current objects it doesn't...both shapes dont have movable only the group does shape 1 has collision on, shape 2 doesnt,i grab shape 2 and scope into shape...
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'@TAPgiles tried that and it causes other issues, when i use local space i can move the laser to change the direction its aiming at, if i turn local space off i cant move the laser and its always p...
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ill have a look into all that thanks, is there any way to make a laser sensor to detect walls without the laser turning when the object turns?
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i tried with randomizers and they do have a no repeat option but it gets complicated because when the object hits a wall then the randomizer needs to have 3 out puts not 4 then when it gets into a...