GDSage1983
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Produce arching knock backs upon impact
I am trying to reproduce the sprinting into a wall and being knocked up and back (in an arch) that you see in the top down Zelda games when slamming into something by sprinting with the Pegasus boo...
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Stop repeat use of input and interrupt one active timer if another is activated
Got movement setup where player block autoruns up, down, left, right with a single press of the according D-pad input. I've done this using switches and selector. I also have a set of timers hooked...
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Reset multiple, differently named counters without a mess of wires?
Basically, I am auto moving a box in four different directions via the dpad (up, down, left, right) and I have done this with counters. What I want to do is when one direction is pressed, the count...
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Auto-run in 4 directions of the D-pad (top down game)
Basically, the movement of that old snake arcade game but without the grid based movement.Right now, when I decide to move the player up or down from a left or right movement, the player then auto ...