cgCody
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Exclusive gates might be another way to go. Given the same name, they only let one signal through at a time.
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What CLOUD1985 said is correct. Scope into the puppet, add your keyframe, and select the pelvis and the heels of the feet (The feet don't scale with the puppet for some reason). Then scale the pupp...
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That's the downside of using generative animation. The invisible platform works ok for now, though. Here's a quick capture of it in action: https://youtu.be/CRfaUQX9nmYBut yes, some kind of spring ...
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No I did say that, Supposer. I was being a dummy making assumptions about what was causing the issue, so I just guessed a slope would have the same issue. Hehe
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Update: Just had an aha! moment. It looks like the puppet can go up and down angled platforms all day long. Actual physical stairs? Not so much when they're steep.So I solved the issue by duping an...
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Hi Andy, I gave your suggestions a try. No joy.The stairs are fairly steep as it's a spiral staircase. I've recorded a video showing the issue. https://youtu.be/Ldfc6vXi5UMNote the puppet is half s...
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Hey Andy, I wanted to take the example I published a bit further with some simple AI actions, and ended up getting a bit carried away. Haha Nothing crazy like the pathfinding stuff others have done...
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Don't worry, I don't understand what I'm saying half the time either! I just work with a bunch of vector math gurus in the day job, and some of the stuff rubs off. It's all just loose concepts, and...
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So I was thinking about the 8 directional logic part you already worked out, and how I might go about it. I realized you can actually do it with just 3 nodes. If you multiply the direction vector b...
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Well I'm no logic master, but this may do the trick: https://indreams.me/scene/dMuMwQDcrvH It gets a vector between the player character and non player character, then normalizes it, effectively gi...