thebiv
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Remix your level and start removing things until it goes away, That should give you an idea what the problem is.
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I've never seen that. I've seen that on logic, though. Maybe on the selector?
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I haven't messed with the timer, but i was playing with the SigMans last night. Does the timer output a pulse? Or does it output a constant?If it outputs a constant, try wiring it to a SM set to...
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Yeah, a trigger zone. I'm still stuck in LBP terminology.
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I think, but don't hold me to this, what you need is a separate tag area. Have the turret turn back and forth to simulate searching. But have a separate area sensor that is looking for tags. Whe...
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Agarwel...okay, that's neat. i can see all kinds of possibilities for that.
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Thanks presssquaretoeat. I need to modify the door speed still, but it all works.https://www.youtube.com/watch?v=uO_Zzhr5QSg
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I can't wait to play with that Signal Remapper. I think your suggestion is going to be the solution for problems I was having on other projects as well.
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"Have you scaled your keyframes up? Ie your keyframes aren't little vertical lines they are fat bad boys extending down the timeline?"To be clear, I'm not at home. I'm doing this from memory.Not i...
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"3 and 1 could be anything. It;s just the length of time it will take for the animation to start and end.To clarify - A timeline begins at 0 and ends at 1. A signal manipulator begins at 0 and ends...