theshepanator
- 총 활동 수 12
- 마지막 활동
- 회원 가입일
- 내가 팔로우하는 사용자 수 0명
- 나를 팔로우하는 사용자 수 0명
- 투표 수 0
- 구독 수 5
-
I think the puppet has hard coded walk & run animation cycles, when the signal strength from your left stick goes over a certain threshold the puppet goes from using the walk animation to using the...
-
It will be a little more work, you will have to tag each different category of floor you have in your level (stone, grass, etc) & have a sensor in your character to detect each kind of floor type y...
-
Attach a laser scope to your puppet's feet pointing at the ground and have it trigger when the distance = 0, pass it through a signal processor to get a pulse after each step instead of a constant ...
-
I haven't experimented in depth, so I could be wrong, but it seems like the procedural animation may be hard-coded with up/down so you can't make a puppet walk on walls or do loop the loops.If this...
-
put a tag at the start of your recorded possession route, then when the npc loses the player have then "follow" that tag instead. They should run to the tag and then once in the vicinity you can us...
-
Worked perfectly, thanks for the tip