Mr_BuggyB
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You are right about the variables ....get a variable gadget and change the name of it to "character select. Set the minimum value to zero and the maximum to 1 ... Then click the option "persist in ...
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You will need the variable gadget and the variable modifier gadget ( in the logic and processing section on the far right)Basically it's like this - variables are able to save a value ( for example...
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Yes basically via variables.... The data in those gadgets can be transfered
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Could you hook up the "current time" output to the speed input of the music time line, maybe with a signal manipulator to fine tune how much power gets transferred?
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'@amenjo : it does ! Thanks a lot
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It's hard to tell without seeing the level though
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Maybe there are to many detailed objects in your scene ...you could check with the sculpture detail tool if this is causing the overheat?
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So im absolutely not experienced with movers but could you reduce the mover strength only when it touches a "scenery tag" for example ...with the touch gadget
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I would use an effect field (premade or an empty one) and place it on the timeline where you want the effect take place
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Where is that picture from cause it looks like a cone to me (like you already described)