mm_dev_8
- 총 활동 수 51
- 마지막 활동
- 회원 가입일
- 내가 팔로우하는 사용자 수 0명
- 나를 팔로우하는 사용자 수 0명
- 투표 수 0
- 구독 수 24
-
It sounds like your antenna aren't in the correct group*PLace biped*Make antenna with paint tool*Now grab your antenna, while still holding them, press L1+X to scope into biped, then L1+X over head...
-
*Easiest way to make a door is simply create a keyframe of it in open position >Create Keyframe (from animation tab) >Position door in an open position >Hit stop recording*Create a variable gadget ...
-
I wasn't aware that this pipeline was working yet at all!Maybe there is a limit to how much you can import atm?One for Alex, sorry I can;t be of much help.-Marcos
-
Is it possible you are getting groups confused, and are trying to point two bones to the same sculpt or something? Hard to tell without seing your exact situation-Marcos
-
And don't forget you can use the stretch tool to change the proportions of the default puppet to get it closer to your intended design before sculpting.
-
Will have to get an engine coder to give a proper answer to this, but in general the less objects you have the better, so a single sculpt made of 20 stamps is better than 20 separate sculpts with o...
-
I'm not sure tbh, try it!it would be good to get an engine coder to give a little run down of this type of thing, so will hassle someone when we all back.What we've tended to do with our Big Story ...
-
The things that would normally cause frame rate issues are either trying to draw to many objects in one camera view (their detail doesn't really make a difference I don't think), or having too much...
-
I would use keyframes - have a key frame for body that is in 'angled up' position, another keyframe for its down position, put these onto a time line (one at each end), then connect whatever it is ...
-
Also, in Sculpt mode there is a spline tool that let's you change scale of each end of the spline.You could also try stamping a sphere, then a cone, i've made tear drop shapes like that in past-Marcos